ASPOGAMO: Automated SPOrt Game Analysis MOdel

The research project 'Sensor-based, Automatic Analysis of Football Games' is an ambitious, mid-term research project that studies the automation of these tasks. The main objectives of the project are (1) the investigation of novel computational mechanisms that enable computer systems to recognize intentional activities, (2) the development of an integrated software system to automate game interpretation and analysis, and (3) the demonstration of the impact of automated game analysis on application areas, such as sport science, football coaching, and sports entertainment.

For further information and videos please visit the ASpoGAMo Homepage.

Acknowledgements

This project is partly funded by the DFG under contract ASPOGAMO.

Publications

ASpoGAMo: Automated Sports Game Analysis Models (bibtex) [pdf]
@Article{beetz09ijcss,
    author = {Michael Beetz and Nicolai von Hoyningen-Huene and Bernhard Kirchlechner and Suat Gedikli and Francisco Siles and Murat Durus and Martin Lames},
    title = {{ASpoGAMo: Automated Sports Game Analysis Models}},
    journal = {International Journal of Computer Science in Sport},
    year = {2009},
    volume = {8},
    number = {1},
    bib2html_pubtype = {Journal},
    bib2html_rescat  = {Perception,Models,Representation},
    bib2html_groups  = {Aspogamo},
    bib2html_funding  = {ASpoGAMo},
    bib2html_domain = {Soccer Analysis},
    abstract = {We propose automated sport game models as a novel technical
            means for the analysis of team sport games. The basic idea is that
            automated sport game models are based on a conceptualization of key
            notions in such games and probabilistically derived from a
            set of previous games. In contrast to existing approaches, automated
            sport game models provide an analysis that is sensitive to their context
            and go beyond simple statistical aggregations allowing objective,
            transparent and meaningful concept definitions. Based on automatically gathered spatio-temporal data
            by a computer vision system, a model hierarchy is built bottom up, where
            context-sensitive concepts are instantiated by the application of machine learning techniques.

            We describe the current state of implementation of the
            ASpoGaMo system including its computer vision subsystem
            that realizes the idea of automated sport game
            models. Their usage is exemplified with an analysis of
            the final of the soccer World Cup 2006.
    }
}
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