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- Info
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Probabilistic Model Fitting
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Model-Based Image Interpretation
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Data Mining / Knowledge Discovery
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ASPOGAMO
: The research project 'Sensor-based, Automatic Analysis of Football Games' is an ambitious, mid-term research project that studies the automation of these tasks. The main objectives of the project are (1) the investigation of novel computational mechanisms that enable computer systems to recognize intentional activities, (2) the development of an integrated software system to automate game interpretation and analysis, and (3) the demonstration of the impact of automated game analysis on application areas, such as sport science, football coaching, and sports entertainment.
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Face Image Analysis
: As robots emerge from their classical domain - factories - to be included in every day life, they need to gain new abilities besides those needed in manufacturing. They need not only to support humans, but also be able to socialize with their users to enhance the interactant experience and allow for social bonding. Recent progress in the field of Computer Vision allows intuitive interaction via gesture or facial expressions between humans and technical systems. Recent research aims at enabling machines to utilize communication channels natural to human beings, such as gesture or facial expressions. Humans interpret emotion from video and audio information and heavily rely on this information during every-day communication. Therefore, knowledge about human behavior, intention, and emotion is necessary to construct convenient human-machine interaction mechanisms. The human face provides much of the information that is passed between humans in every-day communication. Although most of this information is passed on a subconscious level, we still rely on the interaction partner's facial expression to determine emotional state or attention to form a prediction of his or her reaction.
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Agilo
: Robotic soccer has become a standard 'real-world' testbed for autonomous multi robot control. In robot soccer (mid-size league) two teams of four autonomous robots --- one goal keeper and three field players --- play soccer against each other. The soccer field is four by nine meters big. The key characteristics of mid-size robot soccer are that the robots are completely autonomous. Consequently, all sensing and all action selection is done onboard of the individual robots. Skillful play requires our robots to recognize objects, such as other robots, field lines, and goals, and even entire game situations.
In the AGILO project we investigate how probabilistic visuomotoric autonomous robot controllers that are capable of learning can meet these challenges.
The AGILO robot controllers employ game state estimation and situated action selection based on automatically learned control mechanisms.
Teaching General
Studentische Projekte / Diplom-, Bachelor- und Masterarbeiten
Aktuelles Semester
Vergangene Semester
| WS07/08 |
Proseminar: Proseminar Grundlagen Bildverarbeitung/Bildverstehen (Prof. Dr. B. Radig)
Betreuer: S. Gedikli |
| SS07 |
Proseminar: Proseminar Grundlagen Bildverarbeitung/Bildverstehen (Prof. Dr. B. Radig)
Betreuer: S. Gedikli |
| WS06/07 |
Proseminar: Proseminar Grundlagen Bildverarbeitung/Bildverstehen (Prof. Dr. B. Radig)
Betreuer: S. Gedikli |
| SS06 |
Proseminar: Proseminar Grundlagen Bildverarbeitung/Bildverstehen ( Prof. Dr. B. Radig)
Betreuer: M. Roth, S. Gedikli |
| SS06 |
Proseminar: Interpretation von Bildfolgen: Automatische Beobachtung von Fussballspielen. (ausgefallen)
Betreuer: S. Gedikli |
| WS05/06 |
Praktikum: Bildverarbeitung in C++ ( Prof. Dr. B. Radig)
Betreuer: S. Gedikli, S. Hämmerle, M. Wimmer |
| WS05/06 |
Programmierpraktikum: Grundlagen der Bildverarbeitung ( Prof. Dr. B. Radig)
Betreuer: S. Hämmerle, S. Gedikli, H. Gottschling |
| SS05 |
Programmierpraktikum: Grundlagen der Bildverarbeitung ( Prof. Dr. B. Radig)
Betreuer: S. Gedikli, H. Gottschling, S. Hämmerle |
| SS05 |
Proseminar: Grundlagen der digitalen Bildverarbeitung ( Prof. Dr. B. Radig)
Betreuer: E. Bartels, K. Berlinger, S. Gedikli |
| WS04/05 |
Praktikum: Anwendungen wissensbasierter Systeme - Data Mining zur automatischen Spielanalyse im Fussball ( Prof. Michael Beetz, PhD)
Betreuer: B. Kirchlechner S. Gedikli
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| WS04/05 |
Proseminar: Grundlagen der digitalen Bildverarbeitung ( Prof. Dr. B. Radig)
Betreuer: E. Bartels, K. Berlinger, S. Gedikli, M. Roth |
| SS04 |
Programmierpraktikum: Entwicklung einer 3D-Grafikengine ( Prof. Dr. B. Radig)
Betreuer: S. Gedikli, H. Gottschling
siehe auch... |
| SS03 |
Praktikum: Anwendungen wissensbasierter Systeme - Intelligente Systeme ( Prof. Michael Beetz, PhD)
Betreuer: S. Gedikli |
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